![]() ![]() The DualSense wireless controller offers a unique level of immersion thanks to its haptics and adaptive triggers. Once we actually began developing for it, the biggest surprise was how easily it was to develop for. Being able to display assets on screen without the need for load times would create new gaming experiences. Takeshi Aramaki: With the latest GPU that supports ray tracing and a high-speed SSD that allows data to be read instantly, I felt that it was going to bring significant changes to game development as a whole. ![]() PlayStation Blog: What were your first impressions when first learning about the power and capabilities of the PS5, from a developer perspective? ![]() Now that it’s easier than ever for players to get their hands on PS5s and enter the world of Forspoken, Takeshi Aramaki, Head of Luminous Productions and Forspoken Director shares some insights on how the Luminous Productions team harness PS5 to bring this adventure to life: Luminous Productions taps into the power of PlayStation to make this happen, from the magical flames erupting from Frey’s hands in combat to the speed at which she fast-travels on the expansive world map. Our supporting cast also features several women of colour, so we're incredibly excited for players to experience the full story of Forspoken next year.Athia is a huge open-world brimming with places to explore, creatures to battle, and mysteries to unravel. "Additionally, we worked closely with a number of consultants from BIPOC backgrounds to help portray Frey's character and tell the story from her perspective. "Our writers and VO talent were also instrumental to the development of Frey's character," a Square Enix spokesperson said, "and Ella Balinska has also been fantastic to work with - she immediately connected with Frey as a character and has been incredibly passionate about getting her portrayal in the game right, providing invaluable feedback throughout the motion and VO capture process. In response, Square Enix provided Eurogamer with the following statement: Journalists who attended the preview session noted the lack of Black developers present. There was criticism too of comments by lead writers Allison Rymer and Todd Stashwick, who said Frey had "fallen through cracks of society" until she was "on the verge of prison". So with the gameplay Luminous has been working on, I really can't wait to see how all this turns out." Luminous really gave us a lot of leeway to work with the script and for actors to really bring something personal to each of their characters. Performance capture is very much a physical medium as well as vocal medium, and so in addition to finding the walk for every character, and Ella's character, it was finding the voices for those characters. She has this kind of hip-hoppy kind of walk, and Ella herself is very athletic. "One thing we really worked on with Ella was the walk - the character's walk. Ella should really do comedy - she's got a wicked sense of comedy - I think it's a really fun pair I think players will get a really big kick out of. "Frey has Cuff - Jonathan Cake plays a wonderful straight man to Ella. And this culture clash that's set up between her character Frey and this land is wonderful - it's really fun. And when she finds herself going to a portal to this land - Athia - it's like she is confronted by that. ![]() When you become 21 something happens where you really want your own identity. And her purpose in life is really to figure out the puzzle of who she is. "She's a transactional New Yorker, she's an orphan, she's very angry. And I think this is really Frey's journey in Athia in Forspoken. "When I first got together with Ella we sat in my living room and we just talked about family - about our mothers and fathers, when they were there and when they weren't there. And when I'm first starting a project I think really deeply about the big themes - what are they and how do they relate to my own life? And then I ask the actors to do the same. "I think this is really a story about tribe and family. Keegan said the following, which we have transcribed in full below for context: The comments above were made by BAFTA-nominated performance director Tom Keegan, who is overseeing performance capture on Forspoken. Other descriptors of Forspoken's main character seen to be negative Black stereotypes have also been criticised, such as a mention of Holland as being "an orphan" and "very angry". The comment was made during a recent preview session attended by Eurogamer, and was part of a section dedicated to the game's performance capture. Square Enix has come under fire for describing Forspoken protagonist Frey Holland, who is Black, as having a "hip-hoppy kind of walk". ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |